

We are content creators, dreamers, artists and collaborators that strive to make things that people want to watch. That may sound obvious, but have you paid attention lately? In a landscape where research and data drive content, we want to bring the artistry - and, dare we say, humanity - back into the equation.
We like plausible science fiction that makes people question reality. We’re a little bit obsessed with Quantum Physics and the possibility that the impossible is possible.*
We like to deconstruct societal norms and challenge limiting beliefs. *see above
We like to laugh at ourselves. We make the best mistakes! Mistakes lead to discovery, and discovery is what separates man from machine.
We don’t chase rainbows, we project multi-faceted prisms that spread their colorful goodness in all directions.
We collaborate with an open mind, taking a “talk me into it or talk me out of it" approach where every voice matters and every opinion is valid.
If you like to work the same way, then we have some pretty amazing projects that could use your support. Scroll on down and take a look!

A common human virus lies dormant, ready to be mutated by a malevolent alien species
and triggered by the trauma of our worst fears and nightmares. Can the crew of the USS Vostok stop the invasion before their minds are destroyed and Earth is invaded?
GENRE: Contagion Space Thriller
STATUS: In Development
SCREENPLAY by Michael Medaglia and Larry Starke
If your mind is a playground of memories,
what happens when something starts rewriting them?
Eight years is a long time to stay sane in deep space. To endure the journey back to Earth, the five-person crew of the U.S.S. Vostok enters MEM sleep – a hibernation state where their minds are linked in a shared virtual reality constructed from their own most precious and traumatic memories.
But the mission home is compromised before it even begins. After a botched data recovery on Saturn’s moon, Enceladus, a mysterious alien infection hitches a ride back to the ship. Inside the MEM, the infection manifests as a predatory force that turns crewmates into violent killers.
As the virtual world begins to glitch and darken, Flight Surgeon Mara and Data Scientist César realize they aren’t just fighting for their lives, they are fighting for their identities. With the ship’s AI, Janis, struggling to maintain the simulation and the real-world cabin flooded with toxic gas, the crew is trapped in a deadly loop of shifting memories. To survive, Mara must confront her own deepest trauma before the infection transforms her friends into monsters and her past into a graveyard.
The tone depicts the claustrophobic dread of Alien and the mind-bending reality of Inception. With an austere, eerie visual palette and visceral, zombie-film intensity, MEM is a gripping exploration of how our memories define us, and how easily they can be used to destroy us.
MEM isn’t just a race to Earth; it’s a race to wake up before the dream becomes a permanent nightmare.


TESS THE INVENTOR
A Lively Edisonade Concerning Time Travel and the End of the World
FORMAT: Eight 60-Minute Episodes
GENRE: Family Sci-Fi Multiverse/Time Travel Adventure
STATUS: In Development
CREATED BY Jacqueline Gault & Larry Starke
The Universe is collapsing and only she can save it.
Twelve-year-old Tess is a Victorian-era genius, an orphan with a photographic memory and a recurring dream of a machine she can’t name. When the legendary Nikola Tesla rescues her from a life of industrial slavery, he realizes she isn’t just a protégé; she’s the key to the ultimate scientific breakthrough.
Together, they build the Omniversal Oscillator, a device designed to bridge realities. But when a desperate activation goes wrong, it doesn’t just open a door, it triggers a multiversal earthquake.
Tess wakes up in a breathtaking, post-apocalyptic landscape where time and geography have been stitched together like a quilt. A 19th-century German castle sits atop a 21st-century New Zealand skyscraper. Here, Tess must navigate a dangerous frontier alongside a virtual-reality Ada Lovelace and her loyal, steam-powered robot, Electric Bob.
But Tess is more than a traveler, she is a multiversal virus. Her existence is the very reason the Omniverse is collapsing. As she searches for the Omniversal Library to find her parents, she is hunted by a ruthless, alternate-reality Thomas Edison, who wants the Oscillator for himself.
TESS THE INVENTOR is a four-quadrant, steampunk action-adventure series that blends scientifically grounded ‘what-ifs’ with heart-pounding stakes. It’s a story about a girl who uses her neurodivergent brilliance to re-invent the laws of physics and find where she belongs.


DIVORCING EINSTEIN
Serbian-born Mileva Maric is a brilliant scientist and pathbreaker when she meets and falls in love with fellow student Albert Einstein. Together, they will create some of the most revolutionary scientific breakthroughs of the 20th century. Their path will lead to success and fame for Albert – but for Mileva, it will lead to betrayal and oblivion.
GENRE: Historical Biopic, Prestige Drama
STATUS: Pre-Production (Target: Fall 2026)
DIRECTOR: Peter Webber
SCREENPLAY by Marie-Noelle Loewe
Zurich, 1917. As a war-torn Europe reshapes itself, Mileva Marić lives quietly on the margins—a brilliant physicist whose name has been all but erased, and the estranged wife of Albert Einstein, whose fame now circles the world. When a young lawyer, Johanna, arrives with divorce papers, Mileva is forced to revisit the love, ambition, and betrayal that defined her life.
What begins as nostalgia becomes a stark confession of a life lost to the shadow of a lone genius. Told through a non-linear lens, the film follows Mileva from her days as the only woman in the prestigious Physics program at Zurich Polytechnic, where she and Albert fused passion with discovery to lay the groundwork for a revolution in physics. We witness their collaborative genius and the devastating sequence of events that led Albert to publish their groundbreaking 1905 annus mirabilis papers under his name alone.
Haunted by the loss of their first daughter and the sacrifice of her own academic career, Mileva faces a final, impossible choice: accept the divorce on Albert’s terms or lose what little power she has left. In a defiant act of reclamation, Mileva turns the legal transaction into a quest for justice. She negotiates a historic settlement, demanding the entirety of the Nobel Prize cash award as a tacit acknowledgment of her contributions.
Divorcing Einstein is a chamber drama about credit, power, and the price of illumination. It is a testament to the resilience of a woman who was a scientist, lover, and forgotten pioneer, finally reclaiming her voice and defining her own story.

GEORGE ORWELL: A FAIRY STORY
GENRE: Biopic, Historical Drama
STATUS: In Development
SCREENPLAY BY: Ivan and Edward Chapman
Set against the stark, bomb-torn backdrop of post-war Britain, the story follows the final years of Eric Blair—better known by his pseudonym, George Orwell. Gravely ill with tuberculosis, Orwell retreats to the isolated Scottish island of Jura to find the seclusion necessary to complete his magnum opus, Nineteen Eighty-Four.
The narrative is structured non-linearly, utilizing Orwell’s "Shadow"—a forceful, cynical alter-ego and inner narrative voice—to guide the audience through the contradictions of his life. As he toils in a remote farmhouse without power or heat, Orwell experiences a series of "thinking out loud" memories and morphine-induced visions. These reflections span from his bucolic childhood in Oxfordshire to the traumatic bullying he endured at St. Cyprian’s boarding school.
The film intercuts his desperate present with pivotal moments: his time living as a "tramp" in London and Paris, his harrowing experiences in the Spanish Civil War where a bullet to the throat foreshadowed his respiratory decline, and his socialist awakening while documenting the struggles of coal miners in Wigan.
Amidst his deteriorating health and increasing paranoia, Orwell grapples with personal tragedies, including the sudden death of his wife, Eileen, and his newfound responsibility for their adopted son, Richard. His race against time becomes an obsessive drive to warn the world of a future dominated by propaganda, "Thoughtcrime," and Big Brother. Ultimately, Orwell finds a sense of peace with his own paradoxical nature just as his vision becomes a global sensation—a legacy he would only survive to see for six months .

JOAN D'FARCE
Loosely based on the stranger-than-fiction account of Claude des Armoises, who exploited her resemblance to Joan d’Arc to eat and drink her way across the French countryside for free. That is, until the King found out...
GENRE: Satire Disguised as Historical Fiction
STATUS: In Development
DIRECTOR: George MIhalka
SCREENPLAY by Larry Starke
France in 1436 was a dumpster fire. Five years after the English burned Joan of Arc, a bedraggled, amnesiac woman named Claude wandered into town. She had a scar and a tattered uniform, which was enough for the desperate locals to decide the Maid of Orleans was back. Instead of debunking the rumor, Joan’s brothers turned it into a four-month “She’s Not Dead” Grifting Tour.
The scam went high-stakes when a Duchess hired “Joan” to lead a mercenary army to Cologne for some light election rigging. Along the way, Claude met Robert des Armoises, a knight who fell for her while the I-let-my-friend-burn King Charles grew suspicious.
Summoned to Paris under threat of death, Claude pivoted to a classic side-quest to save her neck:
The Mission: Retrieve Joan’s original ring from Earl Henry Mortimer.
The Adventure: Casual castle-wrecking, dungeon escapes, and fighting a gang of Black Knights.
Claude returned, handed the ring to the King, and—because it fit her finger perfectly—he let his conscience (and her) off the hook. He sent her on her way with Joan’s official titles, which she used for the rest of her life while living in a castle with Robert.
The Bottom Line: Claude got the guy, the titles, and the happily-ever-after. Meanwhile, the guillotine was still 356 years away—honestly, talk about a slow R&D department.

SERENDIPITIES
In a vibrant, hidden world mirroring our own, three young Serendipity Fairies – the enthusiastic Lumina, the tech-savvy Flicker, and the artistic Chirp – must break ancient rules and find bold new ways to reconnect pandemic-isolated kids with the magic of everyday life before human apathy causes both their worlds to fade.
Created by Jacqueline Gault
Illustrated by Rich Draper
STATUS: Early Development, Additional Materials Available Upon Request
TARGET AUDIENCE: Kid's, Age 6-10
Fairies are real. That’s a fact. The Tooth Fairy. The Fairy Godmothers. Tinkerbell! But there is one fairy that I would bet my next loose tooth you’ve never heard of.
Hidden from human eyes, buzzing with invisible speed, are the Serendipity Fairies. Every human is assigned one at birth, a personal guide whose sole purpose is to orchestrate opportunities that align with their deepest desires. Basically, they make sure humans are humaning. And - spoiler alert! - they're not.
The story centers on Lumina, Flicker and Chirp’s mission to help kids find their spark again, through their three seemingly ordinary children whose collective “unremarkableness” holds extraordinary potential. The Serendipities must help these children find their spark to create a powerful wave of change.

development
We identify projects, stories and IP with a unique and interesting spin and then develop those projects to pitch to production companies, financiers and distributors. Basically anyone who will take our call.
Script editing & story analysis
When you work with The Gault Shop, you get thorough notes and analysis on the project as well as actionable feedback that will make your script market-ready. We pride ourselves on our impeccable taste. Fortunately COVID hasn't taken that away from us. Yet.

Pitch decks & one sheets
Our pitch materials grab attention! Usually the good kind. Each pitch deck and one sheet we create is designed specifically with the tone and style of each project in mind. No templates, no cut and paste allowed!
(please ignore all stock images and vector graphics used on this webpage)
Consulting
Have an idea that you want to bring to life? We specialize in story analysis, script editing and general advice on bringing your story to market. Hey! If we love it, we may even add it to our slate of projects and beat our heads against a brick wall on your behalf!
So you've taken a moment to get to know who we are and what we do, and you STILL want to work with us? Congratulations, you are officially the type of person that we want to work with. And if you didn't read this entire page and are reaching out blindly, then we can't be held responsible for what happens next...

